Inflight Entertainment And Connectivity Industry Growth Revenue Top Participant To Focus On Regional Expansion by 2030
In-Flight Entertainment Market Research Report: Information by Platform (Narrow-Body Aircraft, Wide-Body Aircraft and Business Jets), Product Type (Hardware and Connectivity & Communication), Technology (Air-to-Ground Technology and Satellite Technology), Service Type (Video Display Systems, Data Connectivity, Flight Tracker and others) and Region (North America, Europe, Asia-Pacific, the Middle East & Africa and Latin America) - Forecast till 2027
Overview:
Prolific growth in
number of airlines service providers has given ensured an intense airlines
market competition. As a result, companies are now focusing on enhancing
customer experience resulting in in-flight entertainments (IFEs). In-flight
entertainment provides movies, e-books, videos, games, and other activities. 
The segment is
gaining much precedence with advanced technologies such as in satellites, and
air-to-ground networks which is boosting onboard connectivity. The global in-flight entertainment market can expect a robust growth during the
forecast period (2017-2023) assures Market Research Future (MRFR) in a detailed
analysis taking in macro factors such as rising number of aircraft and
increasing passenger traffic. Associated market’s rapid transformation can also
prove vital in the further development of the market.
However, these
gadgets increase the weight of the flight, thereby, affecting fuel consumption
adversely. In addition, proper care is needed for its further maintenance as
voltage leaks and arcing could play a crucial role in dampening the in-flight
entertainment market growth.
Industry Trend:
In-flight
entertainment may soon enter the next phase with the inclusion of virtual
reality in its domain. Companies like Inflight VR and Skylights are already
teaming up with airlines giants such as Airbus and are developing new
technologies to boost customer experience.   
Emirates Airlines’
ICE is taking in-flight entertainment to the next level by incorporating over
3500 channels of entertainment deliver the best-in-class experience to their
passengers.
Segmentation:
The global in-flight
entertainment market can be segmented by platform, product, and service.
Platform-based
segmentation of the in-flight entertainment market includes narrow body
aircraft, wide-body aircraft, and business jets. Narrow body aircrafts control
66.94% of the market with a valuation of USD 2,206.4 million. It can showcase
the highest projected CAGR of 13.43% during the review period.
Product-based
segmentation of the in-flight entertainment market comprises hardware and
connectivity. Connectivity can further be segmented into wired and wireless.
Wireless can be sub-segmented into antenna, wireless LAN controller, wireless
access point, wireless hotspot gateway, and others. Hardware segment registers
the maximum growth with 61.02% of the market share and valuation of USD 2,011.3
million. It can expect a CAGR of 12.55% during the forecast period.
Service-wise, the
in-flight entertainment market includes video display system, data
connectivity, flight tracker, and others. Video display systems, with a market
value of USD 1,711.9 million and 51.94% market share lead the segment. Its
projected CAGR for the forecast period is 13.17%.
Regional Analysis:
Region-specific
segmentation of the in-flight entertainment market encompasses namely North
America, South America, Europe, Asia Pacific (APAC) and the Middle East &
Africa (MEA).
With 32.99% of he
total market share, North America is leading the section. Its current market
value is of USD 1,087.3 million with a projected CAGR of 13.05% during the
forecast period. The presence of major flight companies and the intense
competition they face can surely give the regional market an unprecedented
boost. Furthermore, the region may get additional 10,000 aircrafts by 2035
which can directly trigger market growth. The APAC can experience significant
growth with China and India accumulating substantial market share.
Competitive Analysis:
In-flight
entertainment market is getting competitive with companies teaming up to
explore their potential. For instance, FTS has joined hands with Donghai
Airlines in a bid to improve the in-flight broadband system. Havelsan, Turkish
Technic, and Inmarsat are collaborating to develop strategies for integrated
in-flight connectivity and entertainment solutions.
Prominent players of
in-flight entertainment market are FDS Avionics Corp. (U.S.), Global Eagle
Entertainment Inc. (U.S.), Gogo Inc. (U.S.), Honeywell International Inc.
(U.S.), Inmarsat Plc (U.K), Lufthansa Systems (Germany), Panasonic Avionics
Corporation (U.S.), Rockwell Collins, Inc. (U.S.) SITAONAIR (Switzerland),
Thales Group (France), Viasat Inc. (U.S.), Zodiac Aerospace (France), and
others.
Access Report @  https://www.marketresearchfuture.com/reports/in-flight-entertainment-market-5808
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